VMind for Schools
VR prevention and intervention of low mood, anxiety and depression in young people aged 12+
What is VMind?
VMind uses cutting edge VR technology to support young people with low-mood depression or anxiety. It is a stand-alone virtual reality tool for supporting adolescents with their mental health. Based on tried and tested methodologies for emotional regulation and self-management of low mood, depression and anxiety.
How does VMind help schools to support young people?
Provides an experientially calming and regulating environment in any location.
Reduces the costs associated with increased demands on staff from pupils with demanding emotional needs
Uses VR environments with recognised mental health interventions adapted for young people to promote emotional regulation
Provides ‘quick calm downs’ and longer term support.
No direct teacher oversight required
Supports self management of negative thoughts and emotions in young people
“Helps schools to manage the increasing burden of behaviours relating to mental health”
“I use this technology in three main ways - for relaxation, emotional regulation and for teaching techniques. I’m dead impressed by this, it can be used in a flexible way, and I’ve never had any student turn down the opportunity to use it”
Ben Roberts, Springwell Academy, Leeds.
Co created with young people. Supported by clinicians, academics, mental health experts and schools
Over 30 different therapeutic immersive environments.
Stand alone - no need to connect to internet for use
Cutting edge VR hardware, robust, easy to operate, store and maintain
Multiple environments, experiences and learning zones with interactivity and self-navigation
Software support and hardware replacement package included
Intuitive and easy to use
Low training needs
Secure environments for safe pupil usage
What does VMind include?
Hardware.
Pico G2 4K
Cutting edge VR technology developed for use in schools and businesses
Stand-a-alone headset and controller (no supporting technology required)
Mobile and easy to move around
Robust and secure
Secure, safe and no internet connectivity required
No additional hardware required
Ease of maintenance, storage and use
Software.
Over 30 VR experiences and sessions to support mood regulation, depression, low mood and anxiety.
Customisable voice over selections
Structured courses for directing activities
Unstructured sessions for exploratory user interaction for promotion of curiosity
User customisation of experiences, sessions and environments for user control
Mindful based practices adapted for younger audiences, reviewed and ratified by expert practitioners.
Service & Support.
Training and onboarding for use of the technology
Hardware replacements included in contract packages
New sessions and environments released regularly to maintain engagement with young people
Full technical support included
Additional extras provided including storage and charging solutions
Bespoke environments and sessions can be provided to support specific needs